Undervega 1.2 - 1st place
The Shadeborn
Order
Card sets (10)
Breakneck Slaughter Rivals Deck
Impetus: +1 Move to each fighter that has one or more Momentum counters. After the reaction step that follows an activation step, for each fighter that has one or more Momentum counters, that fighter's player picks an opponent. That opponent places the Scatter token in that fighter's hex, and pushes that fighter X hexes in the direction indicated by the Smash symbol, where X is the number of that fighter's Momentum counters, then removes that fighter's Momentum counters. If that fighter cannot be pushed into a hex, that fighter is not pushed, and stagger that fighter.
You can only include cards from one universal Rivals deck.
Play formats
Cards: 6 | 11 non-Rivals card/s
Valid:
Relic Open
Not valid:
Championship Nemesis Rivals
Objectives (12)
Total glory - 17
6 |
6 |
0
4 | 0
Gambits (10)
10 | 0
Upgrades (10)
10 | 0
# | Name | Name | Faction | Type | Description | Glory | Restricted | Set | FAQ | Tags | TDC | Popularity |
---|---|---|---|---|---|---|---|---|---|---|---|---|
E2 | Branching Fate | Surge: Score this immediately after an Attack action if you roll three or more dice during the attack or defence roll and they all show a different symbol. | 1 | - | - | NewestDuplicate | 9/44 (20.45%) | |||||
E5 | Great Gains | Score this in an end phase if you scored five or more glory points in this round. | 2 | - | - | NewestDuplicate | 23/44 (52.27%) | |||||
E21 | Centre of Attention | Choose one fighter and push each other fighter that is within 2 hexes of the chosen fighter up to 1 hex so that they are closer to the chosen fighter in an order you choose. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E27 | Duel of Wits | Reaction: Play this after an opponent plays a ploy. Draw two power cards. Restricted |
- | - | - | NewestDuplicate | 11/44 (25%) | |||||
E34 | Lethal Ward | Pick one objective token. Deal 1 damage to any fighter in the same hex as that token. | - | - | - | NewestDuplicate | 12/44 (27.27%) | |||||
E43 | Champion's Fortitude | You can re-roll one dice in this fighter's defence rolls. | - | - | ? | NewestDuplicate | 14/44 (31.82%) | |||||
E48 | Gloryseeker | +1 Damage to this fighter's Attack actions that target a fighter with a Wounds characteristic of 4 or more. | - | - | - | NewestDuplicate | 35/44 (79.55%) | |||||
E49 | Great Fortitude | +1 Wounds. | - | - | - | NewestDuplicate | 19/44 (43.18%) | |||||
E51 | Great Strength | +1 Damage to this fighter's Range 1 and Range 2 Attack actions. | - | - | - | NewestDuplicate | 37/44 (84.09%) | |||||
NM35 | Coiling Darkness | Dual: Score this in an end phase if: Two or more friendly fighters are in cover hexes And: One or more of those fighters made one or more Attack actions in this round. |
2 | - | - | - | 2/44 (4.55%) | |||||
NM36 | Fighting in the Shade | Score this in an end phase if your warband made four or more Attack actions in this round. | 1 | - | - | - | 2/44 (4.55%) | |||||
NM37 | Nowhere to Hide | Surge, Dual: Score this immediately after a friendly fighter's Attack action if: The target was taken out of action And: The attacker and/or the defender was in a cover hex. |
1 | - | - | - | ||||||
NM47 | Impenetrable Darkness | Give each friendly fighter with no Move or Charge tokens one shadow counter. Fighters with one or more shadow counters treat the hex they are in as a cover hex, in addition to other hex types. Discard all shadow counters at the end of the phase. | - | - | - | - | 2/44 (4.55%) | |||||
NM48 | Rippling Darkness | Choose one enemy fighter in a cover or edge hex. Deal 1 damage to the chosen fighter. | - | - | - | - | ||||||
NM49 | Shadestalker Darts | Choose a friendly Drusylla or a friendly Valyssa. The chosen fighter makes the following Attack action: 3 Fury 3 1 |
- | Drusylla Vyserax, Valyssa Umbrael | - | - | 2/44 (4.55%) | |||||
NM50 | Shadow Binding | Choose one friendly fighter with one or more wound counters. Heal (1) the chosen fighter. Heal (2) the chosen fighter instead if the chosen fighter is in a cover hex. | - | - | - | - | ||||||
NM55 | Abyssal Guidance | You can re-roll one attack dice in Attack actions made by this fighter if this fighter is in a cover hex. | - | - | - | - | ||||||
NM56 | Aided by Darkness | +1 Damage to this fighter's Range 1 and Range 2 Attack actions if the attacker and/or target is in a cover hex. | - | - | - | - | ||||||
NM61 | Ruthless Aim | +2 Dice to this fighter's Attack actions if the target is vulnerable. Reaction: Use this after this fighter's Attack action takes an enemy fighter out of action. Give this fighter one shadow counter. Fighters with one or more shadow counters treat the hex they are in as a cover hex, in addition to other hex types. Discard all shadow counters at the end of the phase. |
- | - | - | - | 2/44 (4.55%) | |||||
NM64 | Voidling | Denizen Rolls of Single support are successes in this fighter's attack rolls for Attack actions that target a fighter adjacent to, or in, a cover hex. Rolls of Single support are successes in this fighter's defence rolls if this fighter is adjacent to, or in, a cover hex. |
- | - | - | - | ||||||
NM136 | Disciplined Strike | The first Attack action made by a friendly fighter in the next activation step has Innate (Single support). If that fighter is an assassin, that fighter is considered to have one additional supporting fighter. | - | - | - | - | 2/44 (4.55%) | |||||
NM280 | Dark Parasites | +1 Damage to enemy fighters' Range 1 Attack actions that target this fighter. +1 Damage and Grievous to this fighter's Range 1 and Range 2 Attack actions. Restricted |
- | - | - | - | 7/44 (15.91%) | |||||
BA6 | Loyal Allies | Surge, Dual: Score this immediately after an Attack action if: A friendly fighter's attack or defence roll included one or more Single support or Double support And: One or more of those symbols was a success. |
1 | - | - | - | 5/44 (11.36%) | |||||
SS1 | Burnt Out | Surge, Dual: Score this immediately after a power step if: You have no power cards in your hand And: You have not discarded and power cards in this round (cards that were played from your hand are not discarded). |
1 | - | - | - | 10/44 (22.73%) | |||||
TT15 | Freezing Venom | Poison Choose one enemy fighter. The chosen fighter cannot make superactions and Attack actions that target the chosen fighter have Ensnare. This effect persists until the end of the round, or until the chosen fighter is dealt damage. |
- | - | - | - | 6/44 (13.64%) | |||||
TT20 | No Safe Ground | Choose one fighter within 1 hex of one or more feature tokens and/or hazard hexes. Stagger the chosen fighter, then push that fighter 1 hex unless that fighter is holding an objective. | - | - | ? | - | 12/44 (27.27%) | |||||
PP10 | Prevention Over Cure | Surge: Score this immediately after an opponent's activation step if there are more enemy fighters out of action than the number of objectives held by each enemy warband. | 1 | - | - | - | 7/44 (15.91%) | |||||
BS3 | Eager for the Fight | Score this in an end phase if each surviving friendly fighter has one or more Charge tokens and/or is within 2 hexes of one of more enemy fighters. | 2 | - | ? | - | 2/44 (4.55%) | |||||
BS5 | Gale Force | Surge: Score this immediately after your warband's third or subsequent Attack action made in the same phase. | 1 | - | - | - | 5/44 (11.36%) | |||||
BS9 | Rapid Strike | Score this in an end phase if the number of enemy fighters out of action is equal to or greater than the round number (e.g. two or more enemy fighters out of action in round 2). | 2 | - | - | - | 4/44 (9.09%) | |||||
FO4 | Chill of the Grave | Score this in an end phase if two or more enemy fighters are out of action. | 2 | - | - | - | 9/44 (20.45%) | |||||
FO28 | Frostwyrm Cloak | You cannot give this to a Large fighter. -1 Damage, to a minimum of 1, from Attack actions that target this fighter while this fighter has one or more Ice counters. Reaction: After this fighter's activation, give this fighter one Ice counter. Restricted |
- | - | - | - | 5/44 (11.36%) |